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Hamster Kombat season 2 teases players becoming CEOs of game development studios

Hamster Kombat season 2 teases players becoming CEOs of game development studios



Popular Telegram-based game Hamster Kombat has teased the launch of its Season 2, during which players will become CEOs. In a trailer video released on X, Hamster Kombat said players will now be CEOs of a game development studio.

The detailed version of the announcement shared with the media shows that game players will now have new objectives as the CEO of their own companies. These include hiring the right employees and producing games, aligning with the ultimate goal of turning Hamster Kombat into a gaming platform.

With this plan, the game continues the storyline of giving players important management roles, with the first season focused on them managing a crypto exchange. However, the platform intends to retain some familiar elements, including the clicker feature that made the game popular initially and daily combo activity.

A cursory look at the trailer shows that Hamster Kombat has undergone substantial changes for season 2. The interface is now different, with available activities focused on players choosing the characteristics of the game they want to develop and activities they must perform, some of which might take days to complete.

Will Season 2 of Hamster Kombat catch on?

Meanwhile, the response to the announcement of a new season has been mostly tepid, to say the least. This is mostly because several players were disappointed with the airdrop from the first season, where most users got allocations far below their expectations.

With the current reception, the game developers’ primary concern is whether they can attract new users and sustain the activity level from season 1. The game surpassed over 300 million users in its first season. Now that the major airdrop has ended in a major disappointment for most users, getting more people to play the game might be challenging.

However, Hamster Kombat still plans to sustain activity even after the airdrop. In its roadmap, the game intends to integrate payment systems and non-fungible tokens (NFTs) as in-game assets while adding new games. According to the team, the long-term goal is to build value rather than just airdrop tokens for users.

Nevertheless, the team still intends to offer users rewards, even claiming that the upcoming one might be as big as its initial airdrop. Meanwhile, the date of season 2’s launch is not certain yet, but there is an interlude season currently underway during which users can earn in-game diamonds, a reward expected to be useful in Season 2.

HMSTR token struggles, but clicker games  increase adoption

In what is perhaps a sign of what is to come for Hamster Kombat, its token fell 2.61% today after the news of season 2 broke, dropping to $0.00379. This continues its price struggles that date back to when it was launched. Since its trading debut on September 26, the token has steadily declined, losing 30% within the first 24 hours when it fell from $0.012 to $0.0087. At its current price, it has fallen 61%.

HMSTR’s performance is similar to the tokens of other tap-to-earn games, including Catizen, Tapswap, and Notcoin. NOT has fallen 51% in the last 90 days, CATI declined 50% in 30 days, and TAPSWAP has also dropped.

Despite the struggles of HMSTR and the tokens of other tap-to-earn games, these games have introduced crypto to several people, leading to unprecedented adoption. For instance, Hamster Kombat gained 239 million users in just 81 days and now has more than 300 million users, making it the most popular Web3 game ever.



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